SKYWORD™ makes learning and application fun!
Because the SKYWORD™ curriculum centers around a board game, it makes learning and application fun in a variety ways such as:
- Anticipating the roll of the die and deciding which way to move their playing pieces.
- Drawing a card and wondering what will be on it.
- Winning and accumulating token coins for answering questions correctly.
- Seeing other players suffer from having to go backwards or give up token coins.
- Seeing other players embarrass themselves when challenged to go outside their comfort zones.
- Reading or hearing a humorous card.
- Being asked to stretch their mental faculties of perception.
No matter how you look at it, healthy competition from playing a game is fun. When players learn to laugh at them self and not take things too seriously, it’s a great attribute of a winner and the SKYWORD™ game reinforces that attitude. In addition, experts say instructional games make for:
- Effortless acquisition of knowledge and skills.
- More focused attentiveness which motivates engagement.
- A more stimulating and relatable experience for the gaming generation.
- An opportunity to bond and create more camaraderie.
- Enhanced vocabulary and deeper level thinking.
- A new dynamic in an everyday setting.
- A fun way to produce results.
In addition, because the training is reinforced through interactive board play, the game helps players retain the information better. According to research done by the Massachusetts Institute of Technology, students, on average, remember only 10% of what they read, 20% of what they hear, 50% of what get's demonstrated to them, and as high as 90% when they are doing something themselves. With SKYWORD, roughly 75% of the training deals with demonstration and hands on learning and application.